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A View on Inventory Management Methods Across Gaming Groups

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Inventory Management Methods - Poll Results Recently, I have been testing parts of a table-top role-playing game (TTRPG) system that I'm developing by running a dungeon of mine ( Pyramids of the Death Worshippers ). This has been incredibly helpful by allowing me to see mechanics in action from different angles. One of those mechanics is slot-based inventory management. As many other TTRPGs, inventory management is a central part of my game. In my opinion, having a finite number of carrying capacity can set interesting challenges, from having enough rope to being able to carry all of the treasure you just found. There are various methods of managing inventory in TTRPGs, and ultimately it comes down to preference. Yet, it got me thinking about what method different groups are implementing. To get an idea, I ran four polls across TTRPG subreddits, including r/OSR, r/Shadowdark, r/RPG, and r/DnD (herein referred to as OSR, Shadowdark, RPG, and DnD, respectively). A table with the raw