An NPC: Island Scout
Introduction
In the game I'm running, there are 100 keyed hexes (link to map). We are over 20 sessions in, and the party has explored less than a third (even less if we factor in secrets). This meant that finding specific things in the island would be rather difficult. I wanted to make sure there were alternative ways to overcome such a challenge. Which there are, such as the oracle (future post). And the party is resourceful; I'm sure they could send a hireling out to explore or gather information, but what if there was also a scout that could be hired specifically for this?
This scout could fulfill a few goals: i) gives the players a useful way to spend their treasure; ii) saves the party time by performing concurrent tasks; and iii) provides adventuring hooks. Below is the NPC that I created for this. He is, in fact, the one that helped the party find the manticore they were looking for.
Mortimer (Scout)
Location: Redwood Village
[0910] - he may occasionally be found in the small Bison Village [0409].
Description: An old scout
with a fish-like head and a limp. Mortimer was once an adventurer who
specialized in monster hunting. While high on success, he organized what was going to
be his masterwork: hunting a dragon. Rumors of one brought him to Redwood
Island where he hired a troop of mercenaries and marauders. Despite their
strength in numbers, it fell short of the dragon’s. Most of the troop was
quickly annihilated and only a few survived. It was here that Mortimer’s lost his
leg, but thanks to powerful healing magic, he regained a usable, stiff leg that
is good enough for movement but unfit for dangerous adventuring. Now, he focuses on scouting the
island for adventuring clues to sell.
Illustration by Silex Art Studio |
Wants: Information,
stories, or drawings of novel beasts and monsters. May provide discounts or be
persuaded into difficult tasks by friendly adventurers that provide Mortimer
with his wants.
Mechanics
Players: Mortimer sells rumors, maps, or artifacts that can lead to greater adventures and treasure. He only sells one at a time and for a high price. Thereafter, he sets out exploring the island with a small team. The process may take days to weeks, but he always returns with a new lead. Below is a table with suggestions:
Why do I want multiple rolls instead of just one? I want to use each roll to get an idea of how the mission progresses and because I keep track of time with an in-game calendar, I can space-out the rolls for other purposes (e.g., sending updates to the party). Thus, I plan to use the ordered results to form a little story of the expedition. Alternating failure and success? Maybe they got lost at first but found leading tracks a few days later. A string of failures? Maybe they were ambushed by a dangerous creature, losing hirelings, and forced to return home empty handed. This approach also helps inform me as to the type of information that Mortimer may have acquired.
That's all I have for now. Until next time, brave adventurer!
Comments
Post a Comment